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Predicting Human Performance in Vertical Hierarchical Menu Selection in Immersive AR Using Hand-gesture and Head-gaze

arXiv 2206.09480 ↗First posted 19 Jun 2022cs.HC cs.LGcited by 0

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Abstract (arXiv)

There are currently limited guidelines on designing user interfaces (UI) for immersive augmented reality (AR) applications. Designers must reflect on their experience designing UI for desktop and mobile applications and conjecture how a UI will influence AR users' performance. In this work, we introduce a predictive model for determining users' performance for a target UI without the subsequent involvement of participants in user studies. The model is trained on participants' responses to objective performance measures such as consumed endurance (CE) and pointing time (PT) using hierarchical drop-down menus. Large variability in the depth and context of the menus is ensured by randomly and dynamically creating the hierarchical drop-down menus and associated user tasks from words contained in the lexical database WordNet. Subjective performance bias is reduced by incorporating the users' non-verbal standard performance WAIS-IV during the model training. The semantic information of the menu is encoded using the Universal Sentence Encoder. We present the results of a user study that demonstrates that the proposed predictive model achieves high accuracy in predicting the CE on hierarchical menus of users with various cognitive abilities. To the best of our knowledge, this is the first work on predicting CE in designing UI for immersive AR applications.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 30 references that are in the map. First posted on arXiv 19 Jun 2022.

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5 of 30 references.

References · 5

  1. 2018Universal Sentence Encodercited by 489
  2. 2019Modeling Mobile Interface Tappability Using Crowdsourcing and Deep Learningcited by 18
  3. 2020Modeling Human Visual Search Performance on Realistic Webpages Using Analytical and Deep Learning Methodscited by 5
  4. 2018Predicting Human Performance in Vertical Menu Selection Using Deep Learningcited by 4
  5. 2016Influence of Pok'emon Go on Physical Activity: Study and Implicationscited by 2

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