mlsanityData to 14 Oct 2026

Know your audience: specializing grounded language models with listener subtraction

arXiv 2206.08349 ↗First posted 16 Jun 2022cs.LG cs.AI cs.CLcited by 3

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Abstract (arXiv)

Effective communication requires adapting to the idiosyncrasies of each communicative context--such as the common ground shared with each partner. Humans demonstrate this ability to specialize to their audience in many contexts, such as the popular game Dixit. We take inspiration from Dixit to formulate a multi-agent image reference game where a (trained) speaker model is rewarded for describing a target image such that one (pretrained) listener model can correctly identify it among distractors, but another listener cannot. To adapt, the speaker must exploit differences in the knowledge it shares with the different listeners. We show that finetuning an attention-based adapter between a CLIP vision encoder and a large language model in this contrastive, multi-agent setting gives rise to context-dependent natural language specialization from rewards only, without direct supervision. Through controlled experiments, we show that training a speaker with two listeners that perceive differently, using our method, allows the speaker to adapt to the idiosyncracies of the listeners. Furthermore, we show zero-shot transfer of the specialization to real-world data. Our experiments demonstrate a method for specializing grounded language models without direct supervision and highlight the interesting research challenges posed by complex multi-agent communication.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 35 of its 58 references that are in the map. First posted on arXiv 16 Jun 2022.

Builds on

35 of 58 references.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 1.

3 papers.