Deep-based Film Grain Removal and Synthesis
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Abstract (arXiv)
In this paper, deep learning-based techniques for film grain removal and synthesis that can be applied in video coding are proposed. Film grain is inherent in analog film content because of the physical process of capturing images and video on film. It can also be present in digital content where it is purposely added to reflect the era of analog film and to evoke certain emotions in the viewer or enhance the perceived quality. In the context of video coding, the random nature of film grain makes it both difficult to preserve and very expensive to compress. To better preserve it while compressing the content efficiently, film grain is removed and modeled before video encoding and then restored after video decoding. In this paper, a film grain removal model based on an encoder-decoder architecture and a film grain synthesis model based on a accgan are proposed. Both models are trained on a large dataset of pairs of clean (grain-free) and grainy images. Quantitative and qualitative evaluations of the developed solutions were conducted and showed that the proposed film grain removal model is effective in filtering film grain at different intensity levels using two configurations: 1) a non-blind configuration where the film grain level of the grainy input is known and provided as input, 2) a blind configuration where the film grain level is unknown. As for the film grain synthesis task, the experimental results show that the proposed model is able to reproduce realistic film grain with a controllable intensity level specified as input.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jun 2022.
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Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 2.
5 papers.
- 2023A Generative Model for Digital Camera Noise Synthesiscited by 3
- 20243R-INN: How to be climate friendly while consuming/delivering videos?cited by 1
- 2025Towards a Universal Image Degradation Model via Content-Degradation Disentanglementcited by 1
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splattingcited by 0
- 2026Deep Analog: Open-Set Film Emulation with Reference-Conditioned 3D LUTscited by 0
- 2026Deep Analog: Open-Set Film Emulation with Reference-Conditioned 3D LUTs10 Aug 2026
- 2026Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting10 Jun 2026
- 2025Towards a Universal Image Degradation Model via Content-Degradation Disentanglement19 May 2025
- 20243R-INN: How to be climate friendly while consuming/delivering videos?18 Mar 2024
- 2023A Generative Model for Digital Camera Noise Synthesis16 Mar 2023