mlsanityData to 14 Oct 2026

Texture Extraction Methods Based Ensembling Framework for Improved Classification

arXiv 2206.04158 ↗First posted 8 Jun 2022cs.CV cs.AI cs.LGcited by 0

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Abstract (arXiv)

Texture-based classification solutions have proven their significance in many domains, from industrial inspections to health-related applications. New methods have been developed based on texture feature learning and CNN-based architectures to address computer vision use cases for images with rich texture-based features. In recent years, architectures solving texture-based classification problems and demonstrating state-of-the-art results have emerged. Yet, one limitation of these approaches is that they cannot claim to be suitable for all types of image texture patterns. Each technique has an advantage for a specific texture type only. To address this shortcoming, we propose a framework that combines more than one texture-based techniques together, uniquely, with a CNN backbone to extract the most relevant texture features. This enables the model to be trained in a self-selective manner and produce improved results over current published benchmarks -- with almost same number of model parameters. Our proposed framework works well on most texture types simultaneously and allows flexibility for additional texture-based methods to be accommodated to achieve better results than existing architectures. In this work, firstly, we present an analysis on the relative importance of existing techniques when used alone and in combination with other TE methods on benchmark datasets. Secondly, we show that Global Average Pooling which represents the spatial information -- is of less significance in comparison to the TE method(s) applied in the network while training for texture-based classification tasks. Finally, we present state-of-the-art results for several texture-based benchmark datasets by combining three existing texture-based techniques using our proposed framework.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 36 references that are in the map. First posted on arXiv 8 Jun 2022.

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References · 14

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2016SGDR: Stochastic Gradient Descent with Warm Restartscited by 5,045
  3. 2013Describing Textures in the Wildcited by 2,125
  4. 2013Network In Networkcited by 605
  5. 2019Learning Two-View Correspondences and Geometry Using Order-Aware Networkcited by 149
  6. 2014Material Recognition in the Wild with the Materials in Context Databasecited by 79
  7. 2016Deep TEN: Texture Encoding Networkcited by 44
  8. 2018From BoW to CNN: Two Decades of Texture Representation for Texture Classificationcited by 40
  9. 2018Deep Texture Manifold for Ground Terrain Recognitioncited by 32
  10. 2017Wavelet Convolutional Neural Networks for Texture Classificationcited by 21
  11. 2020Histogram Layers for Texture Analysiscited by 19
  12. 2016Using Filter Banks in Convolutional Neural Networks for Texture Classificationcited by 15
2 more
  1. 2015Visualizing and Understanding Deep Texture Representationscited by 3
  2. 2020Incorporating Image Gradients as Secondary Input Associated with Input Image to Improve the Performance of the CNN Modelcited by 2

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