EyeCoD: Eye Tracking System Acceleration via FlatCam-based Algorithm & Accelerator Co-Design
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Abstract (arXiv)
Eye tracking has become an essential human-machine interaction modality for providing immersive experience in numerous virtual and augmented reality (VR/AR) applications desiring high throughput (e.g., 240 FPS), small-form, and enhanced visual privacy. However, existing eye tracking systems are still limited by their: (1) large form-factor largely due to the adopted bulky lens-based cameras; and (2) high communication cost required between the camera and backend processor, thus prohibiting their more extensive applications. To this end, we propose a lensless FlatCam-based eye tracking algorithm and accelerator co-design framework dubbed EyeCoD to enable eye tracking systems with a much reduced form-factor and boosted system efficiency without sacrificing the tracking accuracy, paving the way for next-generation eye tracking solutions. On the system level, we advocate the use of lensless FlatCams to facilitate the small form-factor need in mobile eye tracking systems. On the algorithm level, EyeCoD integrates a predict-then-focus pipeline that first predicts the region-of-interest (ROI) via segmentation and then only focuses on the ROI parts to estimate gaze directions, greatly reducing redundant computations and data movements. On the hardware level, we further develop a dedicated accelerator that (1) integrates a novel workload orchestration between the aforementioned segmentation and gaze estimation models, (2) leverages intra-channel reuse opportunities for depth-wise layers, and (3) utilizes input feature-wise partition to save activation memory size. On-silicon measurement validates that our EyeCoD consistently reduces both the communication and computation costs, leading to an overall system speedup of 10.95x, 3.21x, and 12.85x over CPUs, GPUs, and a prior-art eye tracking processor called CIS-GEP, respectively, while maintaining the tracking accuracy.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Jun 2022.
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Citing papers per year: 2022: 2; 2023: 0; 2024: 2; 2025: 2.
6 papers.
- 2022XRBench: An Extended Reality (XR) Machine Learning Benchmark Suite for the Metaversecited by 14
- 2022DREAM: A Dynamic Scheduler for Dynamic Real-time Multi-model ML Workloadscited by 8
- 2024SCAR: Scheduling Multi-Model AI Workloads on Heterogeneous Multi-Chiplet Module Acceleratorscited by 6
- 2024BOXR: Body and head motion Optimization framework for eXtended Realitycited by 3
- 2025FlatTrack: Eye-tracking with ultra-thin lensless camerascited by 3
- 2025SteROI-D: System Design and Mapping for Stereo Depth Inference on Regions of Interestcited by 0
- 2025SteROI-D: System Design and Mapping for Stereo Depth Inference on Regions of Interest13 Feb 2025
- 2025FlatTrack: Eye-tracking with ultra-thin lensless cameras26 Jan 2025
- 2024BOXR: Body and head motion Optimization framework for eXtended Reality16 Oct 2024
- 2024SCAR: Scheduling Multi-Model AI Workloads on Heterogeneous Multi-Chiplet Module Accelerators1 May 2024
- 2022DREAM: A Dynamic Scheduler for Dynamic Real-time Multi-model ML Workloads7 Dec 2022
- 2022XRBench: An Extended Reality (XR) Machine Learning Benchmark Suite for the Metaverse16 Nov 2022