Frustratingly Easy Regularization on Representation Can Boost Deep Reinforcement Learning
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Abstract (arXiv)
Deep reinforcement learning (DRL) gives the promise that an agent learns good policy from high-dimensional information, whereas representation learning removes irrelevant and redundant information and retains pertinent information. In this work, we demonstrate that the learned representation of the Q-network and its target Q-network should, in theory, satisfy a favorable distinguishable representation property. Specifically, there exists an upper bound on the representation similarity of the value functions of two adjacent time steps in a typical DRL setting. However, through illustrative experiments, we show that the learned DRL agent may violate this property and lead to a sub-optimal policy. Therefore, we propose a simple yet effective regularizer called Policy Evaluation with Easy Regularization on Representation (PEER), which aims to maintain the distinguishable representation property via explicit regularization on internal representations. And we provide the convergence rate guarantee of PEER. Implementing PEER requires only one line of code. Our experiments demonstrate that incorporating PEER into DRL can significantly improve performance and sample efficiency. Comprehensive experiments show that PEER achieves state-of-the-art performance on all 4 environments on PyBullet, 9 out of 12 tasks on DMControl, and 19 out of 26 games on Atari. To the best of our knowledge, PEER is the first work to study the inherent representation property of Q-network and its target. Our code is available at https://sites.google.com/view/peer-cvpr2023/.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 44 of its 68 references that are in the map. First posted on arXiv 29 May 2022.
Builds on
44 of 68 references.
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32 more
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Built on by
Citing papers per year: 2023: 2; 2024: 3; 2025: 1; 2026: 2.
8 papers.
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- 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignmentcited by 7
- 2023Keep Various Trajectories: Promoting Exploration of Ensemble Policies in Continuous Controlcited by 5
- 2026Improving Policy Exploitation in Online Reinforcement Learning with Instant Retrospect Actioncited by 4
- 2023Eigensubspace of Temporal-Difference Dynamics and How It Improves Value Approximation in Reinforcement Learningcited by 2
- 2024Learning Interpretable Policies in Hindsight-Observable POMDPs through Partially Supervised Reinforcement Learningcited by 2
- 2026Expert Behavior Prior Reinforcement Learningcited by 0
- 2026Expert Behavior Prior Reinforcement Learning23 Jul 2026
- 2026Improving Policy Exploitation in Online Reinforcement Learning with Instant Retrospect Action27 Jan 2026
- 2025Pareto Multi-Objective Alignment for Language Models11 Aug 2025
- 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment3 Jun 2024
- 2024Adaptive Regularization of Representation Rank as an Implicit Constraint of Bellman Equation19 Apr 2024
- 2024Learning Interpretable Policies in Hindsight-Observable POMDPs through Partially Supervised Reinforcement Learning14 Feb 2024
- 2023Keep Various Trajectories: Promoting Exploration of Ensemble Policies in Continuous Control17 Oct 2023
- 2023Eigensubspace of Temporal-Difference Dynamics and How It Improves Value Approximation in Reinforcement Learning29 Jun 2023