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Vehicle management in a modular production context using Deep Q-Learning

arXiv 2205.03294 ↗First posted 6 May 2022cs.LG cs.AIcited by 0

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Abstract (arXiv)

We investigate the feasibility of deploying Deep-Q based deep reinforcement learning agents to job-shop scheduling problems in the context of modular production facilities, using discrete event simulations for the environment. These environments are comprised of a source and sink for the parts to be processed, as well as (several) workstations. The agents are trained to schedule automated guided vehicles to transport the parts back and forth between those stations in an optimal fashion. Starting from a very simplistic setup, we increase the complexity of the environment and compare the agents' performances with well established heuristic approaches, such as first-in-first-out based agents, cost tables and a nearest-neighbor approach. We furthermore seek particular configurations of the environments in which the heuristic approaches struggle, to investigate to what degree the Deep-Q agents are affected by these challenges. We find that Deep-Q based agents show comparable performance as the heuristic baselines. Furthermore, our findings suggest that the DRL agents exhibit an increased robustness to noise, as compared to the conventional approaches. Overall, we find that DRL agents constitute a valuable approach for this type of scheduling problems.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 25 references that are in the map. First posted on arXiv 6 May 2022.

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References · 6

  1. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  2. 2016OpenAI Gymcited by 1,736
  3. 2015Prioritized Experience Replaycited by 1,099
  4. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
  5. 2017Noisy Networks for Explorationcited by 266
  6. 2019SciPy 1.0--Fundamental Algorithms for Scientific Computing in Pythoncited by 49

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