Optimizing the Long-Term Behaviour of Deep Reinforcement Learning for Pushing and Grasping
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Abstract (arXiv)
We investigate the "Visual Pushing for Grasping" (VPG) system by Zeng et al. and the "Hourglass" system by Ewerton et al., an evolution of the former. The focus of our work is the investigation of the capabilities of both systems to learn long-term rewards and policies. Zeng et al. original task only needs a limited amount of foresight. Ewerton et al. attain their best performance using an agent which only takes the most immediate action under consideration. We are interested in the ability of their models and training algorithms to accurately predict long-term Q-Values. To evaluate this ability, we design a new bin sorting task and reward function. Our task requires agents to accurately estimate future rewards and therefore use high discount factors in their Q-Value calculation. We investigate the behaviour of an adaptation of the VPG training algorithm on our task. We show that this adaptation can not accurately predict the required long-term action sequences. In addition to the limitations identified by Ewerton et al., it suffers from the known Deep Q-Learning problem of overestimated Q-Values. In an effort to solve our task, we turn to the Hourglass models and combine them with the Double Q-Learning approach. We show that this approach enables the models to accurately predict long-term action sequences when trained with large discount factors. Our results show that the Double Q-Learning technique is essential for training with very high discount factors, as the models Q-Value predictions diverge otherwise. We also experiment with different approaches for discount factor scheduling, loss calculation and exploration procedures. Our results show that the latter factors do not visibly influence the model's performance for our task.
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References · 11
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2014ImageNet Large Scale Visual Recognition Challengecited by 8,498
- 2016Densely Connected Convolutional Networkscited by 6,720
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
- 2016OpenAI Gymcited by 1,736
- 2015Prioritized Experience Replaycited by 1,099
- 2016Stacked Hourglass Networks for Human Pose Estimationcited by 915
- 2018Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learningcited by 128
- 2015How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategiescited by 27
- 2018Grasp2Vec: Learning Object Representations from Self-Supervised Graspingcited by 27
- 2021An Efficient Image-to-Image Translation HourGlass-based Architecture for Object Pushing Policy Learningcited by 2
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