mlsanityData to 7 Oct 2026

Switch Trajectory Transformer with Distributional Value Approximation for Multi-Task Reinforcement Learning

arXiv 2203.07413 ↗First posted 14 Mar 2022cs.LG cs.AIcited by 11

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Abstract (arXiv)

We propose SwitchTT, a multi-task extension to Trajectory Transformer but enhanced with two striking features: (i) exploiting a sparsely activated model to reduce computation cost in multi-task offline model learning and (ii) adopting a distributional trajectory value estimator that improves policy performance, especially in sparse reward settings. These two enhancements make SwitchTT suitable for solving multi-task offline reinforcement learning problems, where model capacity is critical for absorbing the vast quantities of knowledge available in the multi-task dataset. More specifically, SwitchTT exploits switch transformer model architecture for multi-task policy learning, allowing us to improve model capacity without proportional computation cost. Also, SwitchTT approximates the distribution rather than the expectation of trajectory value, mitigating the effects of the Monte-Carlo Value estimator suffering from poor sample complexity, especially in the sparse-reward setting. We evaluate our method using the suite of ten sparse-reward tasks from the gym-mini-grid environment.We show an improvement of 10% over Trajectory Transformer across 10-task learning and obtain up to 90% increase in offline model training speed. Our results also demonstrate the advantage of the switch transformer model for absorbing expert knowledge and the importance of value distribution in evaluating the trajectory.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 14 Mar 2022.

Builds on

37 of 50 references.

References · 37

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25 more
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Citing papers per year: 2022: 1; 2023: 5; 2024: 5.

11 papers.

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  1. 2025Should We Ever Prefer Decision Transformer for Offline Reinforcement Learning?
  2. 2023Multi-Objective Decision Transformers for Offline Reinforcement Learning
  3. 2022Bootstrapped Transformer for Offline Reinforcement Learning
  4. 2024Q-value Regularized Transformer for Offline Reinforcement Learning
  5. 2024Goal-Conditioned Decision Transformer for Multi-Goal Offline Reinforcement Learning
  6. 2026Behavior-Invariant Task Representation Learning with Transformer-based World Models for Offline Meta-Reinforcement Learning
  7. 2023Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functions
  8. 2025Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning