mlsanityData to 7 Oct 2026

Policy Learning for Robust Markov Decision Process with a Mismatched Generative Model

arXiv 2203.06587 ↗First posted 13 Mar 2022cs.LG stat.MLcited by 4

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Abstract (arXiv)

In high-stake scenarios like medical treatment and auto-piloting, it's risky or even infeasible to collect online experimental data to train the agent. Simulation-based training can alleviate this issue, but may suffer from its inherent mismatches from the simulator and real environment. It is therefore imperative to utilize the simulator to learn a robust policy for the real-world deployment. In this work, we consider policy learning for Robust Markov Decision Processes (RMDP), where the agent tries to seek a robust policy with respect to unexpected perturbations on the environments. Specifically, we focus on the setting where the training environment can be characterized as a generative model and a constrained perturbation can be added to the model during testing. Our goal is to identify a near-optimal robust policy for the perturbed testing environment, which introduces additional technical difficulties as we need to simultaneously estimate the training environment uncertainty from samples and find the worst-case perturbation for testing. To solve this issue, we propose a generic method which formalizes the perturbation as an opponent to obtain a two-player zero-sum game, and further show that the Nash Equilibrium corresponds to the robust policy. We prove that, with a polynomial number of samples from the generative model, our algorithm can find a near-optimal robust policy with a high probability. Our method is able to deal with general perturbations under some mild assumptions and can also be extended to more complex problems like robust partial observable Markov decision process, thanks to the game-theoretical formulation.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 11 of its 37 references that are in the map. First posted on arXiv 13 Mar 2022.

Builds on

11 of 37 references.

References · 11

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  2. 2020Reward-Free Exploration for Reinforcement Learningcited by 177
  3. 2016Sim-to-Real Robot Learning from Pixels with Progressive Netscited by 89
  4. 2019Digital Twin: Values, Challenges and Enablerscited by 81
  5. 2017Reinforcement Learning under Model Mismatchcited by 52
  6. 2016Safe Policy Improvement by Minimizing Robust Baseline Regretcited by 51
  7. 2019A Bayesian Approach to Robust Reinforcement Learningcited by 32
  8. 2020Nearly Minimax Optimal Reward-free Reinforcement Learningcited by 26
  9. 2020Robust Finite-State Controllers for Uncertain POMDPscited by 23
  10. 2020Is Plug-in Solver Sample-Efficient for Feature-based Reinforcement Learning?cited by 9
  11. 2020Robust Reinforcement Learning using Least Squares Policy Iteration with Provable Performance Guaranteescited by 4

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Citing papers per year: 2022: 2; 2023: 1; 2024: 0; 2025: 1.

4 papers.