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Sequential Bayesian experimental designs via reinforcement learning

arXiv 2202.07472 ↗First posted 14 Feb 2022cs.LG stat.MEcited by 0

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Abstract (arXiv)

Bayesian experimental design (BED) has been used as a method for conducting efficient experiments based on Bayesian inference. The existing methods, however, mostly focus on maximizing the expected information gain (EIG); the cost of experiments and sample efficiency are often not taken into account. In order to address this issue and enhance practical applicability of BED, we provide a new approach Sequential Experimental Design via Reinforcement Learning to construct BED in a sequential manner by applying reinforcement learning in this paper. Here, reinforcement learning is a branch of machine learning in which an agent learns a policy to maximize its reward by interacting with the environment. The characteristics of interacting with the environment are similar to the sequential experiment, and reinforcement learning is indeed a method that excels at sequential decision making. By proposing a new real-world-oriented experimental environment, our approach aims to maximize the EIG while keeping the cost of experiments and sample efficiency in mind simultaneously. We conduct numerical experiments for three different examples. It is confirmed that our method outperforms the existing methods in various indices such as the EIG and sampling efficiency, indicating that our proposed method and experimental environment can make a significant contribution to application of BED to the real world.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 60 references that are in the map. First posted on arXiv 14 Feb 2022.

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24 of 60 references.

References · 24

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2015Trust Region Policy Optimizationcited by 2,503
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  4. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  5. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  6. 2015Prioritized Experience Replaycited by 1,070
  7. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  8. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  9. 2017A Distributional Perspective on Reinforcement Learningcited by 743
  10. 2017Deep Reinforcement Learning that Matterscited by 727
  11. 2017Reinforcement Learning with Deep Energy-Based Policiescited by 659
  12. 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 361
12 more
  1. 2017Noisy Networks for Explorationcited by 262
  2. 2016Safe and Efficient Off-Policy Reinforcement Learningcited by 260
  3. 2016Sample Efficient Actor-Critic with Experience Replaycited by 185
  4. 2019Variational Bayesian Optimal Experimental Designcited by 116
  5. 2021Deep Adaptive Design: Amortizing Sequential Bayesian Experimental Designcited by 103
  6. 2017On Nesting Monte Carlo Estimatorscited by 82
  7. 2020Bayesian Experimental Design for Implicit Models by Mutual Information Neural Estimationcited by 56
  8. 2019BINOCULARS for Efficient, Nonmyopic Sequential Experimental Designcited by 35
  9. 2016Sequential Bayesian optimal experimental design via approximate dynamic programmingcited by 27
  10. 2020Sequential Bayesian Experimental Design for Implicit Models via Mutual Informationcited by 23
  11. 2020Unbiased MLMC stochastic gradient-based optimization of Bayesian experimental designscited by 19
  12. 2018Multilevel Monte Carlo estimation of expected information gainscited by 13

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