Understanding Value Decomposition Algorithms in Deep Cooperative Multi-Agent Reinforcement Learning
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Abstract (arXiv)
Value function decomposition is becoming a popular rule of thumb for scaling up multi-agent reinforcement learning (MARL) in cooperative games. For such a decomposition rule to hold, the assumption of the individual-global max (IGM) principle must be made; that is, the local maxima on the decomposed value function per every agent must amount to the global maximum on the joint value function. This principle, however, does not have to hold in general. As a result, the applicability of value decomposition algorithms is concealed and their corresponding convergence properties remain unknown. In this paper, we make the first effort to answer these questions. Specifically, we introduce the set of cooperative games in which the value decomposition methods find their validity, which is referred as decomposable games. In decomposable games, we theoretically prove that applying the multi-agent fitted Q-Iteration algorithm (MA-FQI) will lead to an optimal Q-function. In non-decomposable games, the estimated Q-function by MA-FQI can still converge to the optimum under the circumstance that the Q-function needs projecting into the decomposable function space at each iteration. In both settings, we consider value function representations by practical deep neural networks and derive their corresponding convergence rates. To summarize, our results, for the first time, offer theoretical insights for MARL practitioners in terms of when value decomposition algorithms converge and why they perform well.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 18 of its 30 references that are in the map. First posted on arXiv 10 Feb 2022.
Builds on
18 of 30 references.
References · 18
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6 more
- 2021Settling the Variance of Multi-Agent Policy Gradientscited by 45
- 2020Multi-Agent Determinantal Q-Learningcited by 36
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Citing papers per year: 2023: 1; 2024: 1; 2025: 3; 2026: 1.
6 papers.
- 2023Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learningcited by 2
- 2024A finite time analysis of distributed Q-learningcited by 1
- 2025Unifying Agent Interaction and World Information for Multi-agent Coordinationcited by 1
- 2025Action Dependency Graphs for Globally Optimal Coordinated Reinforcement Learningcited by 0
- 2025Multi-agent Markov Entanglementcited by 0
- 2026Multi-Agent Reinforcement Learning with Submodular Rewardcited by 0
- 2026Multi-Agent Reinforcement Learning with Submodular Reward6 Mar 2026
- 2025Unifying Agent Interaction and World Information for Multi-agent Coordination29 Sep 2025
- 2025Multi-agent Markov Entanglement3 Jun 2025
- 2025Action Dependency Graphs for Globally Optimal Coordinated Reinforcement Learning1 Jun 2025
- 2024A finite time analysis of distributed Q-learning23 May 2024
- 2023Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning19 Feb 2023