RFUniverse: A Multiphysics Simulation Platform for Embodied AI
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Abstract (arXiv)
Multiphysics phenomena, the coupling effects involving different aspects of physics laws, are pervasive in the real world and can often be encountered when performing everyday household tasks. Intelligent agents which seek to assist or replace human laborers will need to learn to cope with such phenomena in household task settings. To equip the agents with such kind of abilities, the research community needs a simulation environment, which will have the capability to serve as the testbed for the training process of these intelligent agents, to have the ability to support multiphysics coupling effects. Though many mature simulation software for multiphysics simulation have been adopted in industrial production, such techniques have not been applied to robot learning or embodied AI research. To bridge the gap, we propose a novel simulation environment named RFUniverse. This simulator can not only compute rigid and multi-body dynamics, but also multiphysics coupling effects commonly observed in daily life, such as air-solid interaction, fluid-solid interaction, and heat transfer. Because of the unique multiphysics capacities of this simulator, we can benchmark tasks that involve complex dynamics due to multiphysics coupling effects in a simulation environment before deploying to the real world. RFUniverse provides multiple interfaces to let the users interact with the virtual world in various ways, which is helpful and essential for learning, planning, and control. We benchmark three tasks with reinforcement learning, including food cutting, water pushing, and towel catching. We also evaluate butter pushing with a classic planning-control paradigm. This simulator offers an enhancement of physics simulation in terms of the computation of multiphysics coupling effects.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Feb 2022.
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Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 1.
6 papers.
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- 2026A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation9 Jun 2026
- 2025EmboMatrix: A Scalable Training-Ground for Embodied Decision-Making14 Oct 2025
- 2025Human Centric General Physical Intelligence for Agile Manufacturing Automation16 Aug 2025
- 2024The Design of a 3D Character Animation System for Digital Twins in the Metaverse10 Jul 2024
- 2024MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints16 Apr 2024
- 2023Octopus: Embodied Vision-Language Programmer from Environmental Feedback12 Oct 2023