mlsanityData to 14 Oct 2026

Learning Two-Step Hybrid Policy for Graph-Based Interpretable Reinforcement Learning

arXiv 2201.08520 ↗First posted 21 Jan 2022cs.LG cs.AI cs.CLcited by 1

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Abstract (arXiv)

We present a two-step hybrid reinforcement learning (RL) policy that is designed to generate interpretable and robust hierarchical policies on the RL problem with graph-based input. Unlike prior deep reinforcement learning policies parameterized by an end-to-end black-box graph neural network, our approach disentangles the decision-making process into two steps. The first step is a simplified classification problem that maps the graph input to an action group where all actions share a similar semantic meaning. The second step implements a sophisticated rule-miner that conducts explicit one-hop reasoning over the graph and identifies decisive edges in the graph input without the necessity of heavy domain knowledge. This two-step hybrid policy presents human-friendly interpretations and achieves better performance in terms of generalization and robustness. Extensive experimental studies on four levels of complex text-based games have demonstrated the superiority of the proposed method compared to the state-of-the-art.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 37 of its 59 references that are in the map. First posted on arXiv 21 Jan 2022.

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37 of 59 references.

References · 37

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25 more
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