RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing
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Abstract (arXiv)
Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray tracing hardware in recent GPUs for acceleration. We show that a naive mapping under-exploits the ray tracing hardware. We propose two performance optimizations, query scheduling and query partitioning, to tame the inefficiencies. Experimental results show 2.2X -- 65.0X speedups over existing neighbor search libraries on GPUs. The code is available at https://github.com/horizon-research/rtnn.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Jan 2022.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 1; 2026: 1.
4 papers.
- 2025TeleRAG: Efficient Retrieval-Augmented Generation Inference with Lookahead Retrievalcited by 9
- 2022Thales: Formulating and Estimating Architectural Vulnerability Factors for DNN Acceleratorscited by 2
- 2023RT-kNNS Unbound: Using RT Cores to Accelerate Unrestricted Neighbor Searchcited by 2
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2025TeleRAG: Efficient Retrieval-Augmented Generation Inference with Lookahead Retrieval28 Feb 2025
- 2023RT-kNNS Unbound: Using RT Cores to Accelerate Unrestricted Neighbor Search26 May 2023
- 2022Thales: Formulating and Estimating Architectural Vulnerability Factors for DNN Accelerators5 Dec 2022