mlsanityData to 14 Oct 2026

RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing

arXiv 2201.01366 ↗First posted 4 Jan 2022cs.DC cs.GRcited by 4

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Abstract (arXiv)

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray tracing hardware in recent GPUs for acceleration. We show that a naive mapping under-exploits the ray tracing hardware. We propose two performance optimizations, query scheduling and query partitioning, to tame the inefficiencies. Experimental results show 2.2X -- 65.0X speedups over existing neighbor search libraries on GPUs. The code is available at https://github.com/horizon-research/rtnn.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Jan 2022.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 0; 2025: 1; 2026: 1.

4 papers.