mlsanityData to 14 Oct 2026

Improving the Performance of Backward Chained Behavior Trees that use Reinforcement Learning

arXiv 2112.13744 ↗First posted 27 Dec 2021eess.SY cs.SYcited by 3

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Abstract (arXiv)

In this letter we show how to improve the performance of backward chained behavior trees (BTs) that use reinforcement learning (RL). BTs represent a hierarchical and modular way of combining control policies into higher level control policies. Backward chaining is a design principle for the construction of BTs that combine reactivity with goal directed actions in a structured way. The backward chained structure has also enabled convergence proofs for BTs, identifying a set of local conditions that lead to the convergence of all trajectories to a set of desired goal states. The key idea of this letter is to improve performance of backward chained BTs by using the conditions identified in a theoretical convergence proof to setup the RL problems for individual controllers. In particular, previous analysis identified so-called active constraint conditions (ACCs), that should not be broken in order to avoid having to return to work on previously achieved subgoals. We propose a way to setup the RL problems, such that they do not only achieve each immediate subgoal, but also avoid violating the identified ACCs. The resulting performance improvement depends on how often ACC violations occurred before the change, and how much effort was needed to re-achieve them. The proposed approach is illustrated in a dynamic simulation environment.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Dec 2021.

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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 2.

3 papers.