mlsanityData to 7 Oct 2026

Player Modeling using Behavioral Signals in Competitive Online Games

arXiv 2112.04379 ↗First posted 29 Nov 2021cs.GT cs.LGcited by 2

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Abstract (arXiv)

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling players for creating match-ups. To this end, we engineer several behavioral features from a dataset of over 75,000 battle royale matches and create player models based on the retrieved features. We then use the created models to predict ranks for different groups of players in the data. The predicted ranks are compared to those of three popular rating systems. Our results show the superiority of simple behavioral models over mainstream rating systems. Some behavioral features provided accurate predictions for all groups of players while others proved useful for certain groups of players. The results of this study highlight the necessity of considering different aspects of the player's behavior such as goals, strategy, and expertise when making assignments.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 7 of its 27 references that are in the map. First posted on arXiv 29 Nov 2021.

Builds on

7 of 27 references.

References · 7

  1. 2020"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Gamescited by 17
  2. 2020Competitive Balance in Team Sports Gamescited by 7
  3. 2020The Evaluation of Rating Systems in Online Free-for-All Gamescited by 5
  4. 2020Data-Driven Game Development: Ethical Considerationscited by 4
  5. 2021Evaluating Team Skill Aggregation in Online Competitive Gamescited by 4
  6. 2017EOMM: An Engagement Optimized Matchmaking Frameworkcited by 3
  7. 2021The Evaluation of Rating Systems in Team-based Battle Royale Gamescited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 1.

2 papers.