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Architecting and Visualizing Deep Reinforcement Learning Models

arXiv 2112.01451 ↗First posted 2 Dec 2021cs.AIcited by 0

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Abstract (arXiv)

To meet the growing interest in Deep Reinforcement Learning (DRL), we sought to construct a DRL-driven Atari Pong agent and accompanying visualization tool. Existing approaches do not support the flexibility required to create an interactive exhibit with easily-configurable physics and a human-controlled player. Therefore, we constructed a new Pong game environment, discovered and addressed a number of unique data deficiencies that arise when applying DRL to a new environment, architected and tuned a policy gradient based DRL model, developed a real-time network visualization, and combined these elements into an interactive display to help build intuition and awareness of the mechanics of DRL inference.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 6 references that are in the map. First posted on arXiv 2 Dec 2021.

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References · 1

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274

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