mlsanityData to 14 Oct 2026

Emotions as abstract evaluation criteria in biological and artificial intelligences

arXiv 2111.15275 ↗First posted 30 Nov 2021q-bio.NC cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

Biological as well as advanced artificial intelligences (AIs) need to decide which goals to pursue. We review nature's solution to the time allocation problem, which is based on a continuously readjusted categorical weighting mechanism we experience introspectively as emotions. One observes phylogenetically that the available number of emotional states increases hand in hand with the cognitive capabilities of animals and that raising levels of intelligence entail ever larger sets of behavioral options. Our ability to experience a multitude of potentially conflicting feelings is in this view not a leftover of a more primitive heritage, but a generic mechanism for attributing values to behavioral options that can not be specified at birth. In this view, emotions are essential for understanding the mind. For concreteness, we propose and discuss a framework which mimics emotions on a functional level. Based on time allocation via emotional stationarity (TAES), emotions are implemented as abstract criteria, such as satisfaction, challenge and boredom, which serve to evaluate activities that have been carried out. The resulting timeline of experienced emotions is compared with the `character' of the agent, which is defined in terms of a preferred distribution of emotional states. The long-term goal of the agent, to align experience with character, is achieved by optimizing the frequency for selecting individual tasks. Upon optimization, the statistics of emotion experience becomes stationary.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 102 references that are in the map. First posted on arXiv 30 Nov 2021.

Builds on

9 of 102 references.

References · 9

  1. 2020Scaling Laws for Neural Language Modelscited by 6,586
  2. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  3. 2018Multi-Task Learning as Multi-Objective Optimizationcited by 821
  4. 2019The StarCraft Multi-Agent Challengecited by 597
  5. 2017Emotion in Reinforcement Learning Agents and Robots: A Surveycited by 21
  6. 2019Towards a Quantum-Like Cognitive Architecture for Decision-Makingcited by 17
  7. 2021Mathematical foundations of moral preferencescited by 16
  8. 2021A devil's advocate view on 'self-organized' brain criticalitycited by 2
  9. 2013Generating functionals for guided self-organizationcited by 1

Built on by

Not cited yet.