mlsanityData to 14 Oct 2026

Final Adaptation Reinforcement Learning for N-Player Games

arXiv 2111.14375 ↗First posted 29 Nov 2021cs.LG cs.AI cs.MAcited by 2

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Abstract (arXiv)

This paper covers n-tuple-based reinforcement learning (RL) algorithms for games. We present new algorithms for TD-, SARSA- and Q-learning which work seamlessly on various games with arbitrary number of players. This is achieved by taking a player-centered view where each player propagates his/her rewards back to previous rounds. We add a new element called Final Adaptation RL (FARL) to all these algorithms. Our main contribution is that FARL is a vitally important ingredient to achieve success with the player-centered view in various games. We report results on seven board games with 1, 2 and 3 players, including Othello, ConnectFour and Hex. In most cases it is found that FARL is important to learn a near-perfect playing strategy. All algorithms are available in the GBG framework on GitHub.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 3 of its 20 references that are in the map. First posted on arXiv 29 Nov 2021.

Builds on

3 of 20 references.

References · 3

  1. 2019Ludii -- The Ludemic General Game Systemcited by 39
  2. 2016Mastering 2048 with Delayed Temporal Coherence Learning, Multi-Stage Weight Promotion, Redundant Encoding and Carousel Shapingcited by 5
  3. 2019General Board Game Playing for Education and Research in Generic AI Game Learningcited by 4

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Citing papers per year: 2022: 1; 2023: 1.

2 papers.