Final Adaptation Reinforcement Learning for N-Player Games
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Abstract (arXiv)
This paper covers n-tuple-based reinforcement learning (RL) algorithms for games. We present new algorithms for TD-, SARSA- and Q-learning which work seamlessly on various games with arbitrary number of players. This is achieved by taking a player-centered view where each player propagates his/her rewards back to previous rounds. We add a new element called Final Adaptation RL (FARL) to all these algorithms. Our main contribution is that FARL is a vitally important ingredient to achieve success with the player-centered view in various games. We report results on seven board games with 1, 2 and 3 players, including Othello, ConnectFour and Hex. In most cases it is found that FARL is important to learn a near-perfect playing strategy. All algorithms are available in the GBG framework on GitHub.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 3 of its 20 references that are in the map. First posted on arXiv 29 Nov 2021.
Builds on
3 of 20 references.
References · 3
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Citing papers per year: 2022: 1; 2023: 1.
2 papers.