General Board Game Playing for Education and Research in Generic AI Game Learning
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Abstract (arXiv)
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be tedious and repetitive parts in coding. GBG is suitable for arbitrary 1-, 2-, ..., N-player board games. It makes a generic TD(λ)-n-tuple agent for the first time available to arbitrary games. On various games, TD(λ)-n-tuple is found to be superior to other generic agents like MCTS. GBG aims at the educational perspective, where it helps students to start faster in the area of game learning. GBG aims as well at the research perspective by collecting a growing set of games and AI agents to assess their strengths and generalization capabilities in meaningful competitions. Initial successful educational and research results are reported.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Jul 2019.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 1.
4 papers.
- 2022AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Timecited by 3
- 2021Optimistic Temporal Difference Learning for 2048cited by 2
- 2021Final Adaptation Reinforcement Learning for N-Player Gamescited by 2
- 2023Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learningcited by 0
- 2023Towards Learning Rubik's Cube with N-tuple-based Reinforcement Learning28 Jan 2023
- 2022AlphaZero-Inspired Game Learning: Faster Training by Using MCTS Only at Test Time28 Apr 2022
- 2021Final Adaptation Reinforcement Learning for N-Player Games29 Nov 2021
- 2021Optimistic Temporal Difference Learning for 204822 Nov 2021