Adversarial Online Learning with Variable Plays in the Pursuit-Evasion Game: Theoretical Foundations and Application in Connected and Automated Vehicle Cybersecurity
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Abstract (arXiv)
We extend the adversarial/non-stochastic multi-play multi-armed bandit (MPMAB) to the case where the number of arms to play is variable. The work is motivated by the fact that the resources allocated to scan different critical locations in an interconnected transportation system change dynamically over time and depending on the environment. By modeling the malicious hacker and the intrusion monitoring system as the attacker and the defender, respectively, we formulate the problem for the two players as a sequential pursuit-evasion game. We derive the condition under which a Nash equilibrium of the strategic game exists. For the defender side, we provide an exponential-weighted based algorithm with sublinear pseudo-regret. We further extend our model to heterogeneous rewards for both players, and obtain lower and upper bounds on the average reward for the attacker. We provide numerical experiments to demonstrate the effectiveness of a variable-arm play.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 46 references that are in the map. First posted on arXiv 26 Oct 2021.
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6 of 46 references.
References · 6
- 2019Adversarial Sensor Attack on LiDAR-based Perception in Autonomous Drivingcited by 152
- 2019Adversarial Objects Against LiDAR-Based Autonomous Driving Systemscited by 63
- 2019GIDS: GAN based Intrusion Detection System for In-Vehicle Networkcited by 42
- 2015Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Playscited by 38
- 2019Real-Time Sensor Anomaly Detection and Recovery in Connected Automated Vehicle Sensorscited by 7
- 2020Anomaly Detection in Connected and Automated Vehicles using an Augmented State Formulationcited by 3
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