mlsanityData to 14 Oct 2026

Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming

arXiv 2110.12416 ↗First posted 24 Oct 2021cs.CL cs.MMcited by 1

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Abstract (arXiv)

To solve the existing sentence punctuation problem for collaborative commentary generation in Esports live-streaming, this paper presents two strategies for sentence punctuation for text sequences of game commentary, that is, punctuating sentences by two or three text sequence(s) originally punctuated by Youtube to obtain a complete sentence of commentary. We conducted comparative experiments utilizing and fine-tuning a state-of-the-art pre-trained generative language model among two strategies and the baseline to generate collaborative commentary. Both objective evaluations by automatic metrics and subjective analyses showed that our strategy of punctuating sentences by two text sequences outperformed the baseline.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 2 of its 10 references that are in the map. First posted on arXiv 24 Oct 2021.

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2 of 10 references.

References · 2

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,599
  2. 2021Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cuescited by 4

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