Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues
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Abstract (arXiv)
This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during gameplay, as input to adjust the pitch and loudness of commentary to be spoken by using a Text-to-Speech (TTS) technology. We investigate different designs for pitch and loudness adjustment. The proposed AI consists of two parts: a dynamic adjuster for controlling pitch and loudness of the TTS and a real-time game commentary generator. We conduct a pilot study on a fighting game, and our result shows that by adjusting the loudness significantly according to the level of game highlight, the entertainment of the gameplay can be enhanced.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 5 of its 19 references that are in the map. First posted on arXiv 18 Aug 2021.
Builds on
5 of 19 references.
References · 5
- 2016WaveNet: A Generative Model for Raw Audiocited by 1,710
- 2017Natural TTS Synthesis by Conditioning WaveNet on Mel Spectrogram Predictionscited by 800
- 2017Tacotron: Towards End-to-End Speech Synthesiscited by 487
- 2016Leveraging Contextual Cues for Generating Basketball Highlightscited by 10
- 2019Automated Let's Play Commentarycited by 2
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 0; 2025: 1; 2026: 1.
4 papers.
- 2025From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentarycited by 3
- 2023CS-lol: a Dataset of Viewer Comment with Scene in E-sports Live-streamingcited by 2
- 2021Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streamingcited by 1
- 2026Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generationcited by 0
- 2026Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation11 Jun 2026
- 2025From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary17 Jun 2025
- 2023CS-lol: a Dataset of Viewer Comment with Scene in E-sports Live-streaming17 Jan 2023
- 2021Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming24 Oct 2021