Towards Federated Learning-Enabled Visible Light Communication in 6G Systems
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Abstract (arXiv)
Visible light communication (VLC) technology was introduced as a key enabler for the next generation of wireless networks, mainly thanks to its simple and low-cost implementation. However, several challenges prohibit the realization of the full potentials of VLC, namely, limited modulation bandwidth, ambient light interference, optical diffuse reflection effects, devices non-linearity, and random receiver orientation. On the contrary, centralized machine learning (ML) techniques have demonstrated a significant potential in handling different challenges relating to wireless communication systems. Specifically, it was shown that ML algorithms exhibit superior capabilities in handling complicated network tasks, such as channel equalization, estimation and modeling, resources allocation, and opportunistic spectrum access control, to name a few. Nevertheless, concerns pertaining to privacy and communication overhead when sharing raw data of the involved clients with a server constitute major bottlenecks in the implementation of centralized ML techniques. This has motivated the emergence of a new distributed ML paradigm, namely federated learning (FL), which can reduce the cost associated with transferring raw data, and preserve privacy by training ML models locally and collaboratively at the clients' side. Hence, it becomes evident that integrating FL into VLC networks can provide ubiquitous and reliable implementation of VLC systems. With this motivation, this is the first in-depth review in the literature on the application of FL in VLC networks. To that end, besides the different architectures and related characteristics of FL, we provide a thorough overview on the main design aspects of FL based VLC systems. Finally, we also highlight some potential future research directions of FL that are envisioned to substantially enhance the performance and robustness of VLC systems.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 17 references that are in the map. First posted on arXiv 7 Oct 2021.
Builds on
12 of 17 references.
References · 12
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