mlsanityData to 7 Oct 2026

Learning Fine-Grained Motion Embedding for Landscape Animation

arXiv 2109.02216 ↗First posted 6 Sep 2021cs.CVcited by 7

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Abstract (arXiv)

In this paper we focus on landscape animation, which aims to generate time-lapse videos from a single landscape image. Motion is crucial for landscape animation as it determines how objects move in videos. Existing methods are able to generate appealing videos by learning motion from real time-lapse videos. However, current methods suffer from inaccurate motion generation, which leads to unrealistic video results. To tackle this problem, we propose a model named FGLA to generate high-quality and realistic videos by learning Fine-Grained motion embedding for Landscape Animation. Our model consists of two parts: (1) a motion encoder which embeds time-lapse motion in a fine-grained way. (2) a motion generator which generates realistic motion to animate input images. To train and evaluate on diverse time-lapse videos, we build the largest high-resolution Time-lapse video dataset with Diverse scenes, namely Time-lapse-D, which includes 16,874 video clips with over 10 million frames. Quantitative and qualitative experimental results demonstrate the superiority of our method. In particular, our method achieves relative improvements by 19% on LIPIS and 5.6% on FVD compared with state-of-the-art methods on our dataset. A user study carried out with 700 human subjects shows that our approach visually outperforms existing methods by a large margin.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 24 of its 39 references that are in the map. First posted on arXiv 6 Sep 2021.

Builds on

24 of 39 references.

References · 24

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12 more
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Cited by year

Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 3; 2025: 1.

7 papers.