mlsanityData to 14 Oct 2026

Adversary agent reinforcement learning for pursuit-evasion

arXiv 2108.11010 ↗First posted 25 Aug 2021cs.LG cs.AIcited by 1

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Abstract (arXiv)

A reinforcement learning environment with adversary agents is proposed in this work for pursuit-evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace applications. One of the most popular learning environments, StarCraft, is adopted here and the associated mini-games are analyzed to identify the current limitation for training adversary agents. The key contribution includes the analysis of the potential performance of an agent by incorporating control and differential game theory into the specific reinforcement learning environment, and the development of an adversary agents challenge (SAAC) environment by extending the current StarCraft mini-games. The subsequent study showcases the use of this learning environment and the effectiveness of an adversary agent for evasion units. Overall, the proposed SAAC environment should benefit pursuit-evasion studies with rapidly-emerging reinforcement learning technologies. Last but not least, the corresponding tutorial code can be found at GitHub.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 8 of its 25 references that are in the map. First posted on arXiv 25 Aug 2021.

Builds on

8 of 25 references.

References · 8

  1. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  2. 2019The StarCraft Multi-Agent Challengecited by 597
  3. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  4. 2019AlphaStar: An Evolutionary Computation Perspectivecited by 50
  5. 2020Two-Person Zero-Sum Stochastic Linear-Quadratic Differential Gamescited by 3
  6. 2018Asynchronous Advantage Actor-Critic Agent for Starcraft IIcited by 2
  7. 2016Search-and-Rescue Rendezvouscited by 1
  8. 2018Thompson Sampling for Pursuit-Evasion Problemscited by 1

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