Post-Selections in AI and How to Avoid Them
Not on the map. Why?
Abstract (arXiv)
Neural network based Artificial Intelligence (AI) has reported increasing scales in experiments. However, this paper raises a rarely reported stage in such experiments called Post-Selection alter the reader to several possible protocol flaws that may result in misleading results. All AI methods fall into two broad schools, connectionist and symbolic. The Post-Selection fall into two kinds, Post-Selection Using Validation Sets (PSUVS) and Post-Selection Using Test Sets (PSUTS). Each kind has two types of post-selectors, machines and humans. The connectionist school received criticisms for its "black box" and now the Post-Selection; but the seemingly "clean" symbolic school seems more brittle because of its human PSUTS. This paper first presents a controversial view: all static "big data" are non-scalable. We then analyze why error-backprop from randomly initialized weights suffers from severe local minima, why PSUVS lacks cross-validation, why PSUTS violates well-established protocols, and why every paper involved should transparently report the Post-Selection stage. To avoid future pitfalls in AI competitions, this paper proposes a new AI metrics, called developmental errors for all networks trained, under Three Learning Conditions: (1) an incremental learning architecture (due to a "big data" flaw), (2) a training experience and (3) a limited amount of computational resources. Developmental Networks avoid Post-Selections because they automatically discover context-rules on the fly by generating emergent Turing machines (not black boxes) that are optimal in the sense of maximum-likelihood across lifetime, conditioned on the Three Learning Conditions.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 89 references that are in the map. First posted on arXiv 19 Jun 2021.
Builds on
8 of 89 references.
References · 8
- 2014ImageNet Large Scale Visual Recognition Challengecited by 8,441
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2014Identifying and attacking the saddle point problem in high-dimensional non-convex optimizationcited by 286
- 2020First return, then explorecited by 256
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2020Deep Learning-based Computational Pathology Predicts Origins for Cancers of Unknown Primarycited by 89
- 2019Theoretical Issues in Deep Networks: Approximation, Optimization and Generalizationcited by 72
- 2019BEAN: Interpretable Representation Learning with Biologically-Enhanced Artificial Neuronal Assembly Regularizationcited by 6
Built on by
Not cited yet.