mlsanityData to 7 Oct 2026

Variance-Dependent Best Arm Identification

arXiv 2106.10417 ↗First posted 19 Jun 2021cs.LG stat.MLcited by 9

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Abstract (arXiv)

We study the problem of identifying the best arm in a stochastic multi-armed bandit game. Given a set of n arms indexed from 1 to n, each arm i is associated with an unknown reward distribution supported on [0,1] with mean θi and variance σi2. Assume θ1 > θ2 ≥ cdots ≥θn. We propose an adaptive algorithm which explores the gaps and variances of the rewards of the arms and makes future decisions based on the gathered information using a novel approach called textitgrouped median elimination. The proposed algorithm guarantees to output the best arm with probability (1-δ) and uses at most O left(sumi = 1n left(fracσi2Deltai2 + frac1Deltairight)(ln δ-1 + ln ln Deltai-1)right) samples, where Deltai (i ≥ 2) denotes the reward gap between arm i and the best arm and we define Delta1 = Delta2. This achieves a significant advantage over the variance-independent algorithms in some favorable scenarios and is the first result that removes the extra ln n factor on the best arm compared with the state-of-the-art. We further show that Omega left( sumi = 1n left( fracσi2Deltai2 + frac1Deltai right) ln δ-1 right) samples are necessary for an algorithm to achieve the same goal, thereby illustrating that our algorithm is optimal up to doubly logarithmic terms.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 4 of its 19 references that are in the map. First posted on arXiv 19 Jun 2021.

Builds on

4 of 19 references.

References · 4

  1. 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 280
  2. 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 148
  3. 2016Towards Instance Optimal Bounds for Best Arm Identificationcited by 30
  4. 2015On the Optimal Sample Complexity for Best Arm Identificationcited by 17

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 4; 2023: 3; 2024: 0; 2025: 0; 2026: 2.

9 papers.