mlsanityData to 7 Oct 2026

Adapting the Function Approximation Architecture in Online Reinforcement Learning

arXiv 2106.09776 ↗First posted 17 Jun 2021cs.LG cs.AIcited by 2

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Abstract (arXiv)

The performance of a reinforcement learning (RL) system depends on the computational architecture used to approximate a value function. Deep learning methods provide both optimization techniques and architectures for approximating nonlinear functions from noisy, high-dimensional observations. However, prevailing optimization techniques are not designed for strictly-incremental online updates. Nor are standard architectures designed for observations with an a priori unknown structure: for example, light sensors randomly dispersed in space. This paper proposes an online RL prediction algorithm with an adaptive architecture that efficiently finds useful nonlinear features. The algorithm is evaluated in a spatial domain with high-dimensional, stochastic observations. The algorithm outperforms non-adaptive baseline architectures and approaches the performance of an architecture given side-channel information. These results are a step towards scalable RL algorithms for more general problems, where the observation structure is not available.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 16 of its 44 references that are in the map. First posted on arXiv 17 Jun 2021.

Builds on

16 of 44 references.

References · 16

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4 more
  1. 2020Towards Learning Convolutions from Scratchcited by 46
  2. 2019Discovery of Useful Questions as Auxiliary Taskscited by 45
  3. 2019Making sense of sensory inputcited by 29
  4. 2019Gated Linear Networkscited by 26

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2 papers.