Rinascimento: searching the behaviour space of Splendor
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Abstract (arXiv)
The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing. One of the main purposes of play-testing a game is gathering data on the gameplay, highlighting good and bad features of the design of the game, providing useful insight to the game designers for improving the design. Using AI agents has the potential of speeding the process dramatically. The purpose of this research is to map the behavioural space (BSpace) of a game by using a general method. Using the MAP-Elites algorithm we search the hyperparameter space Rinascimento AI agents and map it to the BSpace defined by several behavioural metrics. This methodology was able to highlight both exemplary and degenerated behaviours in the original game design of Splendor and two variations. In particular, the use of event-value functions has generally shown a remarkable improvement in the coverage of the BSpace compared to agents based on classic score-based reward signals.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 19 references that are in the map. First posted on arXiv 15 Jun 2021.
Builds on
10 of 19 references.
References · 10
- 2015Illuminating search spaces by mapping elitescited by 425
- 2019Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundariescited by 32
- 2018Talakat: Bullet Hell Generation through Constrained Map-Elitescited by 26
- 2020Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Errorcited by 14
- 2019Automatic Playtesting for Game Parameter Tuning via Active Learningcited by 9
- 2020Rolling Horizon Evolutionary Algorithms for General Video Game Playingcited by 9
- 2018Exploring Gameplay With AI Agentscited by 3
- 2019Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendorcited by 3
- 2018Shallow decision-making analysis in General Video Game Playingcited by 1
- 2020Rinascimento: using event-value functions for playing Splendorcited by 1
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