mlsanityData to 14 Oct 2026

A Procedural World Generation Framework for Systematic Evaluation of Continual Learning

arXiv 2106.02585 ↗First posted 4 Jun 2021cs.LG cs.CVcited by 4

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Abstract (arXiv)

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains largely open due to the inaccessibility to suitable datasets. Empirical examination not only varies immensely between individual works, it further currently relies on contrived composition of benchmarks through subdivision and concatenation of various prevalent static vision datasets. In this work, our goal is to bridge this gap by introducing a computer graphics simulation framework that repeatedly renders only upcoming urban scene fragments in an endless real-time procedural world generation process. At its core lies a modular parametric generative model with adaptable generative factors. The latter can be used to flexibly compose data streams, which significantly facilitates a detailed analysis and allows for effortless investigation of various continual learning schemes.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 42 of its 83 references that are in the map. First posted on arXiv 4 Jun 2021.

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42 of 83 references.

References · 42

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30 more
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4 papers.