Interaction-GCN: A Graph Convolutional Network based framework for social interaction recognition in egocentric videos
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Abstract (arXiv)
In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a relational graph from which the interactional context at the frame level is estimated via a Graph Convolutional Network based approach. Then it propagates this context over time, together with first-person motion information, through a Gated Recurrent Unit architecture. Ablation studies and experimental evaluation on two publicly available datasets validate the proposed approach and establish state of the art results.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 28 references that are in the map. First posted on arXiv 28 Apr 2021.
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References · 12
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- 2017Modeling Relational Data with Graph Convolutional Networkscited by 1,684
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2018Videos as Space-Time Region Graphscited by 221
- 2016Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Videocited by 45
- 2015Joint Inference of Groups, Events and Human Roles in Aerial Videoscited by 30
- 2017Dual-Glance Model for Deciphering Social Relationshipscited by 21
- 2017A Domain Based Approach to Social Relation Recognitioncited by 18
- 2016With Whom Do I Interact? Detecting Social Interactions in Egocentric Photo-streamscited by 9
- 2017Towards social pattern characterization in egocentric photo-streamscited by 3
- 2019Social Relation Recognition in Egocentric Photostreamscited by 2
- 2017All the people around me: face discovery in egocentric photo-streamscited by 1
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