OLIVAW: Mastering Othello without Human Knowledge, nor a Fortune
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Abstract (arXiv)
We introduce OLIVAW, an AI Othello player adopting the design principles of the famous AlphaGo programs. The main motivation behind OLIVAW was to attain exceptional competence in a non-trivial board game at a tiny fraction of the cost of its illustrious predecessors. In this paper, we show how the AlphaGo Zero's paradigm can be successfully applied to the popular game of Othello using only commodity hardware and free cloud services. While being simpler than Chess or Go, Othello maintains a considerable search space and difficulty in evaluating board positions. To achieve this result, OLIVAW implements some improvements inspired by recent works to accelerate the standard AlphaGo Zero learning process. The main modification implies doubling the positions collected per game during the training phase, by including also positions not played but largely explored by the agent. We tested the strength of OLIVAW in three different ways: by pitting it against Edax, the strongest open-source Othello engine, by playing anonymous games on the web platform OthelloQuest, and finally in two in-person matches against top-notch human players: a national champion and a former world champion.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 27 references that are in the map. First posted on arXiv 31 Mar 2021.
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7 of 27 references.
References · 7
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2019Accelerating Self-Play Learning in Gocited by 60
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 37
- 2020Accelerating and Improving AlphaZero Using Population Based Trainingcited by 12
- 2017Learning to Play Othello with Deep Neural Networkscited by 6
- 2019Hyper-Parameter Sweep on AlphaZero Generalcited by 4
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