mlsanityData to 14 Oct 2026

Hyper-Parameter Sweep on AlphaZero General

arXiv 1903.08129 ↗First posted 19 Mar 2019cs.LG cs.AIcited by 4

Not on the map. Why?

Abstract (arXiv)

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed to play Go, Chess and Shogi. In the literature, the algorithms are explained well. However, AlphaZero contains many parameters, and for neither AlphaGo, AlphaGo Zero nor AlphaZero, there is sufficient discussion about how to set parameter values in these algorithms. Therefore, in this paper, we choose 12 parameters in AlphaZero and evaluate how these parameters contribute to training. We focus on three objectives~(training loss, time cost and playing strength). For each parameter, we train 3 models using 3 different values~(minimum value, default value, maximum value). We use the game of play 6×6 Othello, on the AlphaZeroGeneral open source re-implementation of AlphaZero. Overall, experimental results show that different values can lead to different training results, proving the importance of such a parameter sweep. We categorize these 12 parameters into time-sensitive parameters and time-friendly parameters. Moreover, through multi-objective analysis, this paper provides an insightful basis for further hyper-parameter optimization.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Mar 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 0; 2025: 1.

4 papers.