mlsanityData to 7 Oct 2026

Deep reinforcement learning of event-triggered communication and control for multi-agent cooperative transport

arXiv 2103.15260 ↗First posted 29 Mar 2021cs.LG cs.ROcited by 3

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Abstract (arXiv)

In this paper, we explore a multi-agent reinforcement learning approach to address the design problem of communication and control strategies for multi-agent cooperative transport. Typical end-to-end deep neural network policies may be insufficient for covering communication and control; these methods cannot decide the timing of communication and can only work with fixed-rate communications. Therefore, our framework exploits event-triggered architecture, namely, a feedback controller that computes the communication input and a triggering mechanism that determines when the input has to be updated again. Such event-triggered control policies are efficiently optimized using a multi-agent deep deterministic policy gradient. We confirmed that our approach could balance the transport performance and communication savings through numerical simulations.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 6 of its 28 references that are in the map. First posted on arXiv 29 Mar 2021.

Builds on

6 of 28 references.

References · 6

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  2. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  3. 2017Counterfactual Multi-Agent Policy Gradientscited by 733
  4. 2020R-MADDPG for Partially Observable Environments and Limited Communicationcited by 36
  5. 2018Deep Reinforcement Learning for Event-Triggered Controlcited by 16
  6. 2020Learning Event-triggered Control from Data through Joint Optimizationcited by 9

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Cited by year

Citing papers per year: 2022: 1; 2023: 0; 2024: 2.

3 papers.