Multi-Agent Path Planning based on MPC and DDPG
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Abstract (arXiv)
The problem of mixed static and dynamic obstacle avoidance is essential for path planning in highly dynamic environment. However, the paths formed by grid edges can be longer than the true shortest paths in the terrain since their headings are artificially constrained. Existing methods can hardly deal with dynamic obstacles. To address this problem, we propose a new algorithm combining Model Predictive Control (MPC) with Deep Deterministic Policy Gradient (DDPG). Firstly, we apply the MPC algorithm to predict the trajectory of dynamic obstacles. Secondly, the DDPG with continuous action space is designed to provide learning and autonomous decision-making capability for robots. Finally, we introduce the idea of the Artificial Potential Field to set the reward function to improve convergence speed and accuracy. We employ Unity 3D to perform simulation experiments in highly uncertain environment such as aircraft carrier decks and squares. The results show that our method has made great improvement on accuracy by 7%-30% compared with the other methods, and on the length of the path and turning angle by reducing 100 units and 400-450 degrees compared with DQN (Deep Q Network), respectively.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 24 references that are in the map. First posted on arXiv 26 Feb 2021.
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4 of 24 references.
References · 4
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2020Simultaneous Navigation and Radio Mapping for Cellular-Connected UAV with Deep Reinforcement Learningcited by 26
- 2020Path Planning for UAV-Mounted Mobile Edge Computing with Deep Reinforcement Learningcited by 19
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