Blocks World Revisited: The Effect of Self-Occlusion on Classification by Convolutional Neural Networks
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Abstract (arXiv)
Despite the recent successes in computer vision, there remain new avenues to explore. In this work, we propose a new dataset to investigate the effect of self-occlusion on deep neural networks. With TEOS (The Effect of Self-Occlusion), we propose a 3D blocks world dataset that focuses on the geometric shape of 3D objects and their omnipresent challenge of self-occlusion. We designed TEOS to investigate the role of self-occlusion in the context of object classification. Even though remarkable progress has been seen in object classification, self-occlusion is a challenge. In the real-world, self-occlusion of 3D objects still presents significant challenges for deep learning approaches. However, humans deal with this by deploying complex strategies, for instance, by changing the viewpoint or manipulating the scene to gather necessary information. With TEOS, we present a dataset of two difficulty levels (L1 and L2 ), containing 36 and 12 objects, respectively. We provide 738 uniformly sampled views of each object, their mask, object and camera position, orientation, amount of self-occlusion, as well as the CAD model of each object. We present baseline evaluations with five well-known classification deep neural networks and show that TEOS poses a significant challenge for all of them. The dataset, as well as the pre-trained models, are made publicly available for the scientific community under https://nvision2.data.eecs.yorku.ca/TEOS.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 18 of its 64 references that are in the map. First posted on arXiv 25 Feb 2021.
Builds on
18 of 64 references.
References · 18
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6 more
- 2018Occlusions, Motion and Depth Boundaries with a Generic Network for Disparity, Optical Flow or Scene Flow Estimationcited by 69
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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 0; 2025: 1.
4 papers.
- 2023The Psychophysics of Human Three-Dimensional Active Visuospatial Problem-Solvingcited by 2
- 2021Active Observer Visual Problem-Solving Methods are Dynamically Hypothesized, Deployed and Testedcited by 0
- 2021Next-Best-View Estimation based on Deep Reinforcement Learning for Active Object Classificationcited by 0
- 2025Boosting Reinforcement Learning in 3D Visuospatial Tasks Through Human-Informed Curriculum Designcited by 0
- 2025Boosting Reinforcement Learning in 3D Visuospatial Tasks Through Human-Informed Curriculum Design17 Nov 2025
- 2023The Psychophysics of Human Three-Dimensional Active Visuospatial Problem-Solving19 Jun 2023
- 2021Next-Best-View Estimation based on Deep Reinforcement Learning for Active Object Classification13 Oct 2021
- 2021Active Observer Visual Problem-Solving Methods are Dynamically Hypothesized, Deployed and Tested18 Aug 2021