mlsanityData to 13 Oct 2026

Modular Object-Oriented Games: A Task Framework for Reinforcement Learning, Psychology, and Neuroscience

arXiv 2102.12616 ↗First posted 25 Feb 2021cs.AI cs.LG q-bio.NCcited by 4

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Abstract (arXiv)

In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as researchers increasing study such games using both artificial agents and human or animal subjects. However, implementing games can be a time-consuming endeavor and may require a researcher to grapple with complex codebases that are not easily customized. Furthermore, interdisciplinary researchers studying some combination of artificial intelligence, human psychology, and animal neurophysiology face additional challenges, because existing platforms are designed for only one of these domains. Here we introduce Modular Object-Oriented Games, a Python task framework that is lightweight, flexible, customizable, and designed for use by machine learning, psychology, and neurophysiology researchers.

Key facts. Cited by 4 papers in the map (data through 13 Oct 2026). Builds on 7 of its 20 references that are in the map. First posted on arXiv 25 Feb 2021.

Builds on

7 of 20 references.

References · 7

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,221
  2. 2016OpenAI Gymcited by 1,694
  3. 2018Relational inductive biases, deep learning, and graph networkscited by 1,353
  4. 2020On the Binding Problem in Artificial Neural Networkscited by 232
  5. 2018An Introduction to Deep Reinforcement Learningcited by 201
  6. 2017Building machines that adapt and compute like brainscited by 99
  7. 2019A Perspective on Objects and Systematic Generalization in Model-Based RLcited by 14

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Citing papers per year: 2021: 1; 2022: 1; 2023: 2.

4 papers.