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Annotating Motion Primitives for Simplifying Action Search in Reinforcement Learning

arXiv 2102.12017 ↗First posted 24 Feb 2021cs.LG cs.AI cs.ROcited by 0

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Abstract (arXiv)

Reinforcement learning in large-scale environments is challenging due to the many possible actions that can be taken in specific situations. We have previously developed a means of constraining, and hence speeding up, the search process through the use of motion primitives; motion primitives are sequences of pre-specified actions taken across a state series. As a byproduct of this work, we have found that if the motion primitives' motions and actions are labeled, then the search can be sped up further. Since motion primitives may initially lack such details, we propose a theoretically viewpoint-insensitive and speed-insensitive means of automatically annotating the underlying motions and actions. We do this through a differential-geometric, spatio-temporal kinematics descriptor, which analyzes how the poses of entities in two motion sequences change over time. We use this descriptor in conjunction with a weighted-nearest-neighbor classifier to label the primitives using a limited set of training examples. In our experiments, we achieve high motion and action annotation rates for human-action-derived primitives with as few as one training sample. We also demonstrate that reinforcement learning using accurately labeled trajectories leads to high-performing policies more quickly than standard reinforcement learning techniques. This is partly because motion primitives encode prior domain knowledge and preempt the need to re-discover that knowledge during training. It is also because agents can leverage the labels to systematically ignore action classes that do not facilitate task objectives, thereby reducing the action space.

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References · 8

  1. 2017DGM: A deep learning algorithm for solving partial differential equationscited by 678
  2. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 575
  3. 2016Successor Features for Transfer in Reinforcement Learningcited by 340
  4. 2017Distral: Robust Multitask Reinforcement Learningcited by 233
  5. 2017DARLA: Improving Zero-Shot Transfer in Reinforcement Learningcited by 149
  6. 2015Joint Object and Part Segmentation using Deep Learned Potentialscited by 23
  7. 2018Guided Policy Exploration for Markov Decision Processes using an Uncertainty-Based Value-of-Information Criterioncited by 3
  8. 2017Analysis of Agent Expertise in Ms. Pac-Man using Value-of-Information-based Policiescited by 2

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