A Survey on Synchronous Augmented, Virtual and Mixed Reality Remote Collaboration Systems
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Abstract (arXiv)
Remote collaboration systems have become increasingly important in today's society, especially during times where physical distancing is advised. Industry, research and individuals face the challenging task of collaborating and networking over long distances. While video and teleconferencing are already widespread, collaboration systems in augmented, virtual, and mixed reality are still a niche technology. We provide an overview of recent developments of synchronous remote collaboration systems and create a taxonomy by dividing them into three main components that form such systems: Environment, Avatars, and Interaction. A thorough overview of existing systems is given, categorising their main contributions in order to help researchers working in different fields by providing concise information about specific topics such as avatars, virtual environment, visualisation styles and interaction. The focus of this work is clearly on synchronised collaboration from a distance. A total of 82 unique systems for remote collaboration are discussed, including more than 100 publications and 25 commercial systems.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 0 of its 146 references that are in the map. First posted on arXiv 11 Feb 2021.
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Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 0; 2026: 1.
5 papers.
- 2023LLMR: Real-time Prompting of Interactive Worlds using Large Language Modelscited by 39
- 2024Towards the Human Digital Twin: Definition and Design -- A surveycited by 4
- 2023RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touchcited by 2
- 2026MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splattingcited by 1
- 2022The Gesture Authoring Space: Authoring Customised Hand Gestures for Grasping Virtual Objects in Immersive Virtual Environmentscited by 0
- 2026MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting31 Mar 2026
- 2024Towards the Human Digital Twin: Definition and Design -- A survey3 Feb 2024
- 2023LLMR: Real-time Prompting of Interactive Worlds using Large Language Models21 Sep 2023
- 2023RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch28 Feb 2023
- 2022The Gesture Authoring Space: Authoring Customised Hand Gestures for Grasping Virtual Objects in Immersive Virtual Environments3 Jul 2022