mlsanityData to 13 Oct 2026

A privacy-preserving approach to streaming eye-tracking data

arXiv 2102.01770 ↗First posted 2 Feb 2021cs.HCcited by 13

Not on the map. Why?

Abstract (arXiv)

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an appreciable risk of unique user identification even under natural viewing conditions in virtual reality. This identification would allow an app to connect a user's personal ID with their work ID without needing their consent, for example. To mitigate such risks we propose a framework that incorporates gatekeeping via the design of the application programming interface and via software-implemented privacy mechanisms. Our results indicate that these mechanisms can reduce the rate of identification from as much as 85% to as low as 30%. The impact of introducing these mechanisms is less than 1.5^circ error in gaze position for gaze prediction. Gaze data streams can thus be made private while still allowing for gaze prediction, for example, during foveated rendering. Our approach is the first to support privacy-by-design in the flow of eye-tracking data within mixed reality use cases.

Key facts. Cited by 13 papers in the map (data through 13 Oct 2026). First posted on arXiv 2 Feb 2021.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2022: 2; 2023: 2; 2024: 5; 2025: 3; 2026: 1.

13 papers.

Sort: