mlsanityData to 7 Oct 2026

Analyzing Team Performance with Embeddings from Multiparty Dialogues

arXiv 2101.09421 ↗First posted 23 Jan 2021cs.CL cs.LGcited by 3

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Abstract (arXiv)

Good communication is indubitably the foundation of effective teamwork. Over time teams develop their own communication styles and often exhibit entrainment, a conversational phenomena in which humans synchronize their linguistic choices. This paper examines the problem of predicting team performance from embeddings learned from multiparty dialogues such that teams with similar conflict scores lie close to one another in vector space. Embeddings were extracted from three types of features: 1) dialogue acts 2) sentiment polarity 3) syntactic entrainment. Although all of these features can be used to effectively predict team performance, their utility varies by the teamwork phase. We separate the dialogues of players playing a cooperative game into stages: 1) early (knowledge building) 2) middle (problem-solving) and 3) late (culmination). Unlike syntactic entrainment, both dialogue act and sentiment embeddings are effective for classifying team performance, even during the initial phase. This finding has potential ramifications for the development of conversational agents that facilitate teaming.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 4 of its 29 references that are in the map. First posted on arXiv 23 Jan 2021.

Builds on

4 of 29 references.

References · 4

  1. 2013Distributed Representations of Words and Phrases and their Compositionalitycited by 3,462
  2. 2014Distributed Representations of Sentences and Documentscited by 677
  3. 2018Universal Sentence Encodercited by 485
  4. 2018Abstractive Dialogue Summarization with Sentence-Gated Modeling Optimized by Dialogue Actscited by 44

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 0; 2025: 1; 2026: 1.

3 papers.