Stable deep reinforcement learning method by predicting uncertainty in rewards as a subtask
Not on the map. Why?
Abstract (arXiv)
In recent years, a variety of tasks have been accomplished by deep reinforcement learning (DRL). However, when applying DRL to tasks in a real-world environment, designing an appropriate reward is difficult. Rewards obtained via actual hardware sensors may include noise, misinterpretation, or failed observations. The learning instability caused by these unstable signals is a problem that remains to be solved in DRL. In this work, we propose an approach that extends existing DRL models by adding a subtask to directly estimate the variance contained in the reward signal. The model then takes the feature map learned by the subtask in a critic network and sends it to the actor network. This enables stable learning that is robust to the effects of potential noise. The results of experiments in the Atari game domain with unstable reward signals show that our method stabilizes training convergence. We also discuss the extensibility of the model by visualizing feature maps. This approach has the potential to make DRL more practical for use in noisy, real-world scenarios.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 16 of its 27 references that are in the map. First posted on arXiv 18 Jan 2021.
Builds on
16 of 27 references.
References · 16
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2015Domain-Adversarial Training of Neural Networkscited by 3,044
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
- 2016OpenAI Gymcited by 1,736
- 2015End-to-End Training of Deep Visuomotor Policiescited by 875
- 2017Residual Attention Network for Image Classificationcited by 386
- 2016Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collectioncited by 316
- 2018Attention Branch Network: Learning of Attention Mechanism for Visual Explanationcited by 109
- 2016Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learningcited by 106
- 2017Reinforcement Learning with a Corrupted Reward Channelcited by 70
- 2018Grasp2Vec: Learning Object Representations from Self-Supervised Graspingcited by 27
4 more
- 2018Reward Estimation for Variance Reduction in Deep Reinforcement Learningcited by 17
- 2019Stochastic Variance Reduction for Deep Q-learningcited by 7
- 2017Motion Switching with Sensory and Instruction Signals by designing Dynamical Systems using Deep Neural Networkcited by 5
- 2020Online Self-Supervised Learning for Object Picking: Detecting Optimum Grasping Position using a Metric Learning Approachcited by 2
Built on by
Citing papers per year: 2022: 1.
1 paper.