mlsanityData to 7 Oct 2026

First-Order Problem Solving through Neural MCTS based Reinforcement Learning

arXiv 2101.04167 ↗First posted 11 Jan 2021cs.AI cs.LGcited by 2

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Abstract (arXiv)

The formal semantics of an interpreted first-order logic (FOL) statement can be given in Tarskian Semantics or a basically equivalent Game Semantics. The latter maps the statement and the interpretation into a two-player semantic game. Many combinatorial problems can be described using interpreted FOL statements and can be mapped into a semantic game. Therefore, learning to play a semantic game perfectly leads to the solution of a specific instance of a combinatorial problem. We adapt the AlphaZero algorithm so that it becomes better at learning to play semantic games that have different characteristics than Go and Chess. We propose a general framework, Persephone, to map the FOL description of a combinatorial problem to a semantic game so that it can be solved through a neural MCTS based reinforcement learning algorithm. Our goal for Persephone is to make it tabula-rasa, mapping a problem stated in interpreted FOL to a solution without human intervention.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 14 of its 37 references that are in the map. First posted on arXiv 11 Jan 2021.

Builds on

14 of 37 references.

References · 14

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  10. 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 59
  11. 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 50
  12. 2018Ranked Reward: Enabling Self-Play Reinforcement Learning for Combinatorial Optimizationcited by 25
2 more
  1. 2019Combining Q-Learning and Search with Amortized Value Estimatescited by 19
  2. 2019Learning Self-Game-Play Agents for Combinatorial Optimization Problemscited by 6

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Cited by year

Citing papers per year: 2021: 1; 2022: 0; 2023: 1.

2 papers.