First-Order Problem Solving through Neural MCTS based Reinforcement Learning
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Abstract (arXiv)
The formal semantics of an interpreted first-order logic (FOL) statement can be given in Tarskian Semantics or a basically equivalent Game Semantics. The latter maps the statement and the interpretation into a two-player semantic game. Many combinatorial problems can be described using interpreted FOL statements and can be mapped into a semantic game. Therefore, learning to play a semantic game perfectly leads to the solution of a specific instance of a combinatorial problem. We adapt the AlphaZero algorithm so that it becomes better at learning to play semantic games that have different characteristics than Go and Chess. We propose a general framework, Persephone, to map the FOL description of a combinatorial problem to a semantic game so that it can be solved through a neural MCTS based reinforcement learning algorithm. Our goal for Persephone is to make it tabula-rasa, mapping a problem stated in interpreted FOL to a solution without human intervention.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 14 of its 37 references that are in the map. First posted on arXiv 11 Jan 2021.
Builds on
14 of 37 references.
References · 14
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Citing papers per year: 2021: 1; 2022: 0; 2023: 1.
2 papers.