Learning Self-Game-Play Agents for Combinatorial Optimization Problems
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Abstract (arXiv)
Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL, starting from zero knowledge, might be able to gradually approximate a winning strategy after a certain amount of training. In this paper, we explore neural Monte-Carlo-Tree-Search (neural MCTS), an RL algorithm which has been applied successfully by DeepMind to play Go and Chess at a super-human level. We try to leverage the computational power of neural MCTS to solve a class of combinatorial optimization problems. Following the idea of Hintikka's Game-Theoretical Semantics, we propose the Zermelo Gamification (ZG) to transform specific combinatorial optimization problems into Zermelo games whose winning strategies correspond to the solutions of the original optimization problem. The ZG also provides a specially designed neural MCTS. We use a combinatorial planning problem for which the ground-truth policy is efficiently computable to demonstrate that ZG is promising.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Mar 2019.
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Citing papers per year: 2021: 5; 2022: 0; 2023: 1.
6 papers.
- 2023Beyond Games: A Systematic Review of Neural Monte Carlo Tree Search Applicationscited by 16
- 2021Qubit Routing using Graph Neural Network aided Monte Carlo Tree Searchcited by 9
- 2021Self-play Learning Strategies for Resource Assignment in Open-RAN Networkscited by 8
- 2021First-Order Problem Solving through Neural MCTS based Reinforcement Learningcited by 2
- 2021Solving QSAT problems with neural MCTScited by 0
- 2021Dual Monte Carlo Tree Searchcited by 0
- 2023Beyond Games: A Systematic Review of Neural Monte Carlo Tree Search Applications14 Mar 2023
- 2021Qubit Routing using Graph Neural Network aided Monte Carlo Tree Search1 Apr 2021
- 2021Dual Monte Carlo Tree Search21 Mar 2021
- 2021Self-play Learning Strategies for Resource Assignment in Open-RAN Networks3 Mar 2021
- 2021Solving QSAT problems with neural MCTS17 Jan 2021
- 2021First-Order Problem Solving through Neural MCTS based Reinforcement Learning11 Jan 2021