Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study
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Abstract (arXiv)
Background: Automated emotion classification could aid those who struggle to recognize emotions, including children with developmental behavioral conditions such as autism. However, most computer vision emotion recognition models are trained on adult emotion and therefore underperform when applied to child faces. Objective: We designed a strategy to gamify the collection and labeling of child emotion-enriched images to boost the performance of automatic child emotion recognition models to a level closer to what will be needed for digital health care approaches. Methods: We leveraged our prototype therapeutic smartphone game, GuessWhat, which was designed in large part for children with developmental and behavioral conditions, to gamify the secure collection of video data of children expressing a variety of emotions prompted by the game. Independently, we created a secure web interface to gamify the human labeling effort, called HollywoodSquares, tailored for use by any qualified labeler. We gathered and labeled 2155 videos, 39,968 emotion frames, and 106,001 labels on all images. With this drastically expanded pediatric emotion-centric database (>30 times larger than existing public pediatric emotion data sets), we trained a convolutional neural network (CNN) computer vision classifier of happy, sad, surprised, fearful, angry, disgust, and neutral expressions evoked by children. Results: The classifier achieved a 66.9% balanced accuracy and 67.4% F1-score on the entirety of the Child Affective Facial Expression (CAFE) as well as a 79.1% balanced accuracy and 78% F1-score on CAFE Subset A, a subset containing at least 60% human agreement on emotions labels. This performance is at least 10% higher than all previously developed classifiers evaluated against CAFE, the best of which reached a 56% balanced accuracy even when combining "anger" and "disgust" into a single class.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Dec 2020.
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Citing papers per year: 2021: 3; 2022: 2; 2023: 4; 2024: 1.
10 papers.
- 2023A Review of and Roadmap for Data Science and Machine Learning for the Neuropsychiatric Phenotype of Autismcited by 11
- 2021Classification of Abnormal Hand Movement for Aiding in Autism Detection: Machine Learning Studycited by 10
- 2021Training Affective Computer Vision Models by Crowdsourcing Soft-Target Labelscited by 8
- 2021Training and Profiling a Pediatric Emotion Recognition Classifier on Mobile Devicescited by 5
- 2023Addressing Racial Bias in Facial Emotion Recognitioncited by 4
- 2022Challenges and Opportunities for Machine Learning Classification of Behavior and Mental State from Imagescited by 3
- 2023Self-Supervised Learning for Audio-Based Emotion Recognitioncited by 1
- 2024Ensemble Modeling of Multiple Physical Indicators to Dynamically Phenotype Autism Spectrum Disordercited by 1
- 2022An Exploration of Active Learning for Affective Digital Phenotypingcited by 0
- 2023Personalization of Stress Mobile Sensing using Self-Supervised Learningcited by 0
- 2024Ensemble Modeling of Multiple Physical Indicators to Dynamically Phenotype Autism Spectrum Disorder23 Aug 2024
- 2023Addressing Racial Bias in Facial Emotion Recognition9 Aug 2023
- 2023Personalization of Stress Mobile Sensing using Self-Supervised Learning4 Aug 2023
- 2023Self-Supervised Learning for Audio-Based Emotion Recognition23 Jul 2023
- 2023A Review of and Roadmap for Data Science and Machine Learning for the Neuropsychiatric Phenotype of Autism7 Mar 2023
- 2022An Exploration of Active Learning for Affective Digital Phenotyping5 Apr 2022
- 2022Challenges and Opportunities for Machine Learning Classification of Behavior and Mental State from Images26 Jan 2022
- 2021Training and Profiling a Pediatric Emotion Recognition Classifier on Mobile Devices22 Aug 2021
- 2021Classification of Abnormal Hand Movement for Aiding in Autism Detection: Machine Learning Study18 Aug 2021
- 2021Training Affective Computer Vision Models by Crowdsourcing Soft-Target Labels10 Jan 2021