Are Gradient-based Saliency Maps Useful in Deep Reinforcement Learning?
Not on the map. Why?
Abstract (arXiv)
Deep Reinforcement Learning (DRL) connects the classic Reinforcement Learning algorithms with Deep Neural Networks. A problem in DRL is that CNNs are black-boxes and it is hard to understand the decision-making process of agents. In order to be able to use RL agents in highly dangerous environments for humans and machines, the developer needs a debugging tool to assure that the agent does what is expected. Currently, rewards are primarily used to interpret how well an agent is learning. However, this can lead to deceptive conclusions if the agent receives more rewards by memorizing a policy and not learning to respond to the environment. In this work, it is shown that this problem can be recognized with the help of gradient visualization techniques. This work brings some of the best-known visualization methods from the field of image classification to the area of Deep Reinforcement Learning. Furthermore, two new visualization techniques have been developed, one of which provides particularly good results. It is being proven to what extent the algorithms can be used in the area of Reinforcement learning. Also, the question arises on how well the DRL algorithms can be visualized across different environments with varying visualization techniques.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Dec 2020.
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Citing papers per year: 2022: 4; 2023: 1; 2024: 2; 2025: 2.
9 papers.
- 2022Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learningcited by 32
- 2024ViSaRL: Visual Reinforcement Learning Guided by Human Saliencycited by 12
- 2025Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learningcited by 7
- 2023RACCER: Towards Reachable and Certain Counterfactual Explanations for Reinforcement Learningcited by 6
- 2022Policy Distillation with Selective Input Gradient Regularization for Efficient Interpretabilitycited by 2
- 2022Jacobian Norm with Selective Input Gradient Regularization for Improved and Interpretable Adversarial Defensecited by 2
- 2022Interpretable Deep Reinforcement Learning for Green Security Games with Real-Time Informationcited by 0
- 2024Guided AbsoluteGrad: Magnitude of Gradients Matters to Explanation's Localization and Saliencycited by 0
- 2025SHAP-Guided Kernel Actor-Critic for Explainable Reinforcement Learningcited by 0
- 2025SHAP-Guided Kernel Actor-Critic for Explainable Reinforcement Learning4 Dec 2025
- 2025Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learning8 Mar 2025
- 2024Guided AbsoluteGrad: Magnitude of Gradients Matters to Explanation's Localization and Saliency23 Apr 2024
- 2024ViSaRL: Visual Reinforcement Learning Guided by Human Saliency16 Mar 2024
- 2023RACCER: Towards Reachable and Certain Counterfactual Explanations for Reinforcement Learning8 Mar 2023
- 2022Interpretable Deep Reinforcement Learning for Green Security Games with Real-Time Information9 Nov 2022
- 2022Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning16 Sep 2022
- 2022Jacobian Norm with Selective Input Gradient Regularization for Improved and Interpretable Adversarial Defense9 Jul 2022
- 2022Policy Distillation with Selective Input Gradient Regularization for Efficient Interpretability18 May 2022