Multi-Hypothesis Interactions in Game-Theoretic Motion Planning
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Abstract (arXiv)
We present a novel method for handling uncertainty about the intentions of non-ego players in dynamic games, with application to motion planning for autonomous vehicles. Equilibria in these games explicitly account for interaction among other agents in the environment, such as drivers and pedestrians. Our method models the uncertainty about the intention of other agents by constructing multiple hypotheses about the objectives and constraints of other agents in the scene. For each candidate hypothesis, we associate a Bernoulli random variable representing the probability of that hypothesis, which may or may not be independent of the probability of other hypotheses. We leverage constraint asymmetries and feedback information patterns to incorporate the probabilities of hypotheses in a natural way. Specifically, increasing the probability associated with a given hypothesis from 0 to 1 shifts the responsibility of collision avoidance from the hypothesized agent to the ego agent. This method allows the generation of interactive trajectories for the ego agent, where the level of assertiveness or caution that the ego exhibits is directly related to the easy-to-model uncertainty it maintains about the scene.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Nov 2020.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 0; 2025: 3.
5 papers.
- 2023Towards Modeling and Influencing the Dynamics of Human Learningcited by 11
- 2021Towards Data-Driven Synthesis of Autonomous Vehicle Safety Conceptscited by 2
- 2025Decoupled SGDA for Games with Intermittent Strategy Communicationcited by 0
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Gamescited by 0
- 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inferencecited by 0
- 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inference23 Apr 2025
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games23 Apr 2025
- 2025Decoupled SGDA for Games with Intermittent Strategy Communication24 Jan 2025
- 2023Towards Modeling and Influencing the Dynamics of Human Learning2 Jan 2023
- 2021Towards Data-Driven Synthesis of Autonomous Vehicle Safety Concepts30 Jul 2021