On No-Sensing Adversarial Multi-player Multi-armed Bandits with Collision Communications
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Abstract (arXiv)
We study the notoriously difficult no-sensing adversarial multi-player multi-armed bandits (MP-MAB) problem from a new perspective. Instead of focusing on the hardness of multiple players, we introduce a new dimension of hardness, called attackability. All adversaries can be categorized based on the attackability and we introduce Adversary-Adaptive Collision-Communication (A2C2), a family of algorithms with forced-collision communication among players. Both attackability-aware and unaware settings are studied, and information-theoretic tools of the Z-channel model and error-correction coding are utilized to address the challenge of implicit communication without collision information in an adversarial environment. For the more challenging attackability-unaware problem, we propose a simple method to estimate the attackability enabled by a novel error-detection repetition code and randomized communication for synchronization. Theoretical analysis proves that asymptotic attackability-dependent sublinear regret can be achieved, with or without knowing the attackability. In particular, the asymptotic regret does not have an exponential dependence on the number of players, revealing a fundamental tradeoff between the two dimensions of hardness in this problem.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Nov 2020.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 1.
5 papers.
- 2021Federated Multi-Armed Banditscited by 59
- 2022A survey on multi-player banditscited by 19
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
- 2021Multi-player Multi-armed Bandits with Collision-Dependent Reward Distributionscited by 8
- 2023Reward Teaching for Federated Multi-armed Banditscited by 0
- 2023Reward Teaching for Federated Multi-armed Bandits3 May 2023
- 2022A survey on multi-player bandits29 Nov 2022
- 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization27 Oct 2021
- 2021Multi-player Multi-armed Bandits with Collision-Dependent Reward Distributions25 Jun 2021
- 2021Federated Multi-Armed Bandits28 Jan 2021